Frank Holden
Well-known member
I would take the opposite view - that the Haversine formula - as taught and practised for many many years before the coming of the calculator is the superior method of working with PZX triangles..Tongue in cheek, I point out that all you really need for celestial navigation is the ephemeris of astronomical objects, sine, cosine, arc sine and arc cosine. The last four are functions to be found on any cheap calculator. Those in conjunction with the Sine and Cosine rules of spherical trigonometry will get you a position line. Haversines merely confuse the basically simple mathematics to make the arithmetic simpler.
Try using the sine formula without your electrickery!
Simple arithmetic is, was, and always shall be the friend of the simple sailorman.
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