ShinyShoe
Well-Known Member
Am I missing a trick?
Say I want to sail from Port A to Port B. Port A has a bar on the harbour and I need to make sure I have enough water to get out. I then sail out to waypoint C, D and E to navigate round a headland before turning back in towards Port B, which also has a bar or maybe a marina that only opens its locks certain times around high water.
A plotter can handle all of that for me showing me what I'm doing and where my pre-determined waypoints are, bearings to them etc.
But while it shows charted depth... If I was at Waypoint C and and click on Waypoint D, it tells me its on a bearing of 100N but doesn't say "you wont have enough water" - why not?
Its all just based on looking up information and doing some calculations. Thats what computers do well...
So am I missing a feature on some plotters that can do this? And if not why not?
Say I want to sail from Port A to Port B. Port A has a bar on the harbour and I need to make sure I have enough water to get out. I then sail out to waypoint C, D and E to navigate round a headland before turning back in towards Port B, which also has a bar or maybe a marina that only opens its locks certain times around high water.
A plotter can handle all of that for me showing me what I'm doing and where my pre-determined waypoints are, bearings to them etc.
But while it shows charted depth... If I was at Waypoint C and and click on Waypoint D, it tells me its on a bearing of 100N but doesn't say "you wont have enough water" - why not?
- Water depth is (reasonably) predictable
- Passage times are predictable based on weather and tidal flow, both of which are (reasonably) predictable
Its all just based on looking up information and doing some calculations. Thats what computers do well...
So am I missing a feature on some plotters that can do this? And if not why not?